Defines the method that was used to create the texture. Can be set to
The material has been approximated from just a color map.
The material's displacement map was created using photogrammetry.
The material was created fully procedurally in Substance Designer.
The material was created using Substance Designer and premade assets (such as photoscanned elements).
The material was created using multi-angle approximation.
The material is just a plain photo, no further material processing was done.
This asset is a 3D model that was created using photogrammetry.
Materials that were created using the software Jsplacement.
Materials that were created using the software Gaea.
Multiple values can be concatenated using a comma. Not setting the parameter or sending an empty string will disable the filter. Any other value will lead to 0 results.